Sensible Soccer / Sensible World Of Soccer |
|
Game genre : Football
Publisher : Renegade/Sony
Released : 1992/1993
Platform : Amiga/ST/SNES/Megadrive/PC
No. of players : lots and lots.
Well, what can I say about this game that hasn't
already been said. The game which made Sensible Software a household
name, and quite possibly the biggest software house in the country
at the time.
It's incredibly simple, realistic and addictive
gameplay, meant that it was universally acclaimed as the best
game around. Succesful ports to the PC. Megadrive and SNES, introduced
the game to a whole new gaming audience. Undoubtedly Sensibles
biggest game to date, it topped the charts on every platform which
it was released on.
Sensible seized upon the success of the game, and
released a whole series of spin offs : Sensible Soccer v 1.1,
92/93 and Sensible Soccer International Edition. On the shareware
scene, it was even possible to get hold of 'Sensible Moon Soccer'
and 'Sensible Soccer meets Bulldog Blighty'. Each came with slight
improvements, and each incarnation resulted in higher and higher
ratings in the magazines, and every one went into number one in
the charts.
The success of the game culminated in Sensible Soccer
and it's various incarnations spending three consecutive years
at the top of Amiga Powers all time top 100 chart.
And then, of course, in 1994 came Sensible World
Of Soccer, the most comprehensive arcade football game of it's
time. Adding a basic management framework, around that great Sensi
Soccer gameplay proved to be a stroke of genious. And, although
I say the management options were basic, they were still very
comprehensive. You could play with, buy from, and sell players
to any team in the whole of the world. Each team contained a squad
of 16 accurately named players, each with their own individual
statistics based on seven skills : passing, shot power, heading,
finishing, speed, tackling, and control.
The game also incoorperated the most detailed tactics
editor of it's time, allowing the manager to define the movement
of every individual player, depending upon the movement of the
ball, over 32 areas of the pitch.
The game wasn't without it's problems however, as
the first version of SWOS which was released was let down by bugs
in the game which Sensible Software had failed to spot before
release. The good guys at Sensi soon remedied the situation, however,
by sending out free update disks to anyone who had bothered to
register their vopy.
SWOS 95/96 saw the final changes to the Sensi game
engine, with the introduction of aftertouch on passes, and headers
and the final version of SWOS (96/97) was released in 1996.
1998 saw Sensible Soccer make it's long awaited
come back, but graphical changes, and a different game engine
changed the face of the game completely, and hence you will find
information on this new version, in it's own section.
Back to top
Theme Music
Download the Sensi Soccer 92/93 theme tune
Download the SWOS theme tune "Goal Scoring Superstar Hero"
Back to top
Screenshots
|