The Making Of CF : Rita, Sue and Cannon Fodder 2
-- MAKING OF CF1/2
--
Diary Of a Game | Rita,
Sue and CF2 | Day in the life
of...
In
which Cam Winstanely discovers how Cannon Fodder 2 is being put
together
Sensible Software, we love 'em. In thousands of
years time, when all the great thinking dudes of the world gather
to work out what was so flipping good about the 20th century,
the name of Sensible Software will be mentioned in the same breath
as The Beatles, Mother Theresa, nelson Mandela and Sean Connery.
they brought us Sensible Soccer, they wrote Mega-lo-Mania, and,
of course, they blessed us with Cannon Fodder.
Of course, you wouldn't know about this if it wasn't
for AMIGA POWER. We love it, and in years to come, whenever
philosophers and world presidents gather in closed sessions, the
name of AMIGA POWER will... (Well yeah, they get the idea - Ed)
We thrilled you with previews on it, we tantalised you with a
monthly game diary written by the programmers and charting its
progress, and we practically rendered you unconscious with awesome
and exclusive demos and compos on our coverdisks. With it all
topped off with the first ever review of the game, it was a surprise
to absolutely no one when Cannon Fodder stormed into the AMIGA
POWER All Time Top 100 at number two, and was pipped to the number
one slot only by Sensible Soccer. Which was also written by Sensible.
Obviously. So anyway, when we heard that they were working on
a sequel to the second best Amiga game OF ALL TIME, we thought
something pretty impressive was called for.
THE BIT WHERE WE RAVE A LOT
FACT : Virgin will be releasing
a sequel to Cannon Fodder in time for Christmas.
FACT: Cannon Fodder was given a massive 94% in
AP 32. This is the highest score we've ever given a game.
FACT: Sensible Software are working on the sequel
this very minute.
FACT: The game will feature a totally remixed
version of the infinitely catchy 'War's never been so much fun'
song, featuring lead vocals from top Sensible geezer Jon 'Jops'
Hare.
FACT: Some Scottish bloke called Stuart Campbell
is using a lifetime of extensive games knowledge to make sure
that the 70 odd new levels are funky, playable and extremely hard.
He apparently used to work for ('McDonalds" - Uncle Joe Stalin)
before he started at Sensible Software.
IDLE SPECULATION
It will be called Cannon Fodder 2, Cannon Fodder:
Mother of All Battles, or something like that. Of that there is
no doubt. Well, maybe just a little.
Cannon Fodder 2, Cannon Fodder 2, the notion of it just sets your
heart a-pounding, doesn't it? This is the game you can hold in
front of your console owning friends and shout "Ha! I own
and play a game that's so brilliant that playing it makes me more
handsome, stronger and an all round better person! Now go back
to your tiresome and predictable plattorm games, and if you're
really good to me, I might let you watch me play it later on!"
The thing about a near perfect game is that there's
little room for improvement. So what are Sensible going to do
then? Is it just going to be more of the same, or are we going
to see new characters and controls? Are there going to be more
weapons for the troops to use? Can you actually go air to air
with cannon-toting helicopters, and will the ground troops finally
be able to defend themselves from air attacks? Hmm, well, we don't
really know. So we'd better talk to the creators, then.
THE BIT WHERE WE TALK TO THE CREATORS
It was Jools who originally coded Cannon Fodder-
and also, incidentally wrote the Diary of a Game that ran from
AP28 to AP31. However, he's now devoting most of his time to Sensible
Golf, and consequentally finds any additional coding he has to
do "a bit of a pain in the bum."
Not to worry though, because with the basic game
engine in place, the buck has been passed over to Stuart Campbell
and John Lilley (JL to his friends) to create new and exciting
levels. John's the graphics guy who's drawing up all the new terrains,
buildings and the like, whereas Stuart's actually thinking up
all the levels. Sensible are being a bit cagey about things at
this early stage, but it seems that there's going to be some sort
of storyline this time, so instead of mindless slaughter, you'll
actually be committing genocide for a reason.
"We're introducing new weapons and vehicles,
but the power-ups stay the same, as they're already powerful enough.
We ve no plans to include
any air to ground missiles, as we like the way you have to cower
in terror of helicopters, but we've not rulen out air-to-air combat."
So now we know. What about any new features? "Well,
I've been heavily influenced by the 'babalities' of Mortal Kombat
2, and was hoping we could have a friendship weapon that dispenses
prettily-packaged presents and ice cold fizzy drinks, but everyone
else kind of nixed that idea, so it's still knee deep in gore
and slaugnter."
 So its going to be Cannon Fodder only more
so, which has got to be good news for the modern fan of high-velocity
firearms and sucking chest wounds.
But have you ever wondered how Sensible works and
what sort of high pressure environment is needed to create the
best game of all time? I have, so we gave Stuart a tiny little
camera and got him to talk his way throu an ordinary day at Sensible
while spying on his fellow work. Next is the report he sent us
back...


-- MAKING OF CF1/2
--
Diary Of a Game | Rita,
Sue and CF2 | Day in the life
of...
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